Devtober 12th/7th
Dan-bi » Devlog
Devtober 12th/7th day.
Today I made a top-down map to study new level design platform sections, as suggested by Alex Galuzin in his book "Preproduction Blueprint: How to Plan Game Environments".
At the beginning of this process, I thought it was quite difficult since it's been a while since I last worked on Krita, which is my favourite digital painting software. But I made it my goal to persevere and eventually it became fun and interesting, by using this method I can clarify my vision and I can also speed up the creation process.
I used to go into Unity and wonder what I could do and lost a lot of time, I guess that from now on I'm going to be able to do much more in less time!
Get Dan-bi
Dan-bi
Follow Yeon and Moogi on a journey to find the Dragon.
Status | Prototype |
Authors | Team 81 Scales, SoundFont+, Min Kang, gemaco1397, Lehan Botha, Angel.Dragon, oldtownrat |
Genre | Adventure |
Tags | 3D, cliffhanger, Low-poly, mythology, Narrative, Puzzle-Platformer, Third Person |
More posts
- Devtober 14th/9thOct 14, 2021
- Devtober 13th/8thOct 13, 2021
- Devtober 11th/6thOct 11, 2021
- Devtober 10th/5thOct 10, 2021
- Devtober 9th/4thOct 09, 2021
- Devtober 8th/3rdOct 08, 2021
- Devtober 7th/2ndOct 07, 2021
- Devtober 6th/1stOct 06, 2021
- Update to v0.1Sep 24, 2021
Leave a comment
Log in with itch.io to leave a comment.