Devtober 12th/7th


Devtober 12th/7th day.

Today I made a top-down map to study new level design platform sections, as suggested by Alex Galuzin in his book "Preproduction Blueprint: How to Plan Game Environments".

At the beginning of this process, I thought it was quite difficult since it's been a while since I last worked on Krita, which is my favourite digital painting software. But I made it my goal to persevere and eventually it became fun and interesting, by using this method I can clarify my vision and I can also speed up the creation process.

I used to go into Unity and wonder what I could do and lost a lot of time, I guess that from now on I'm going to be able to do much more in less time!

Get Dan-bi

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