Devtober 7th/2nd
Today I continued to build the village. Since the village's main wealth and sustenance come from agriculture I added dry blocks to make it seem as there once were rice paddies.
I then started to think of some problems with the level design. At the moment I'm trying to figure out how to make Yeon get to the Imoogi's pond. So I chose in the meantime to close the village within three mountains to create a sense of a path. Yeon will need to move forward to progress within the story.
Even though the day hasn't been that fruitful as not much progress was made, I started to notice that whenever the player moves, jumps or lands there was a reverb. Thus I tried to ask our sound expert Daniel, which couldn't hear it through my registration- I almost thought I was losing my mental sanity- until under his direction I finally found the problem on the sound mixer. The SFX Sum was causing a reverb of the sounds made by the player, just had to slide it down and the problem was solved.
I love to find out how some problems are actually so silly to be solved by moving a slider, but you have to lose some time to find it out.
I also finally added the Audio manager to the scene so now there's music! Check out the video.
Get Dan-bi
Dan-bi
Follow Yeon and Moogi on a journey to find the Dragon.
Status | Prototype |
Authors | Team 81 Scales, SoundFont+, Min Kang, gemaco1397, Lehan Botha, Angel.Dragon, oldtownrat |
Genre | Adventure |
Tags | 3D, cliffhanger, Low-poly, mythology, Narrative, Puzzle-Platformer, Third Person |
More posts
- Devtober 14th/9thOct 14, 2021
- Devtober 13th/8thOct 13, 2021
- Devtober 12th/7thOct 12, 2021
- Devtober 11th/6thOct 11, 2021
- Devtober 10th/5thOct 10, 2021
- Devtober 9th/4thOct 09, 2021
- Devtober 8th/3rdOct 08, 2021
- Devtober 6th/1stOct 06, 2021
- Update to v0.1Sep 24, 2021
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